Most of the great successes of recent years have several tens of hours. Yet only a minority of players find the time or the courage to complete them.
Sometimes the video game is a matter of patience. Wednesday, September 16 of last year, the Japanese role-playing game Dragon Quest VII was released for the first time in Europe. It has long been famous for the length of his adventure – 107 hours, according to the website How to Beat Long, which reference the average time needed to finish the main adventure of a game and finish all side missions. If Dragon Quest VII is a reference, even today, it is rather more an exception in an industry where most blockbusters are like gigantic regions.
With the democratization of open worlds, extension productions have become widespread in recent years. Allow 24 hours to finish Fallout 4 straight, 31 hours for GTA V, and 46 hours for The Witcher 3: Wild Hunt. And the average length pass respectively 144 hours, 75 hours and 164 hours to wring those 100% games.
Government statistics reveal a mismatch between the duration of each adventure and the percentage of players to be gone after this, out side missions: 29.7% for Fallout 4, 26.8% for the Witcher 3: Wild Hunt, or 23% for GTA V. on average, more than two players out of three fail at the end of a started game. Without even mentioning the case of those who renounce the purchase of a set upstream, for fear of not finding the time to invest in it.
Yet long time ago, the length of a game was considered an essential criterion for measuring its quality. Sometimes to absurd, as the test site Gamekult degree from one of the most successful titles of the decade, Portal, a severe 5/10, due to a period of “two-hour break everything “. Strange as all of us know that nobody has ever thought to write a movie or a book based on its amount of minutes or pages.
The criteria is closely linked to the consumerist approach to video games, sometimes closer to the interpretive guides to the test the washing machine as the film critic. This produces the first since 1991 in the number of Consoles +, where the journalist is pleased: “It will take you a while to see the end [adventure]. Still happy, considering the price! ”
This cult of life, that has profoundly altered the mechanical games open world in recent years, now is a dramatic counterpoint in extremely short experiments under the usual standards. The reissue of minimalist Journey on PlayStation 4 and advanced to 92/100 press note aggregate, and 8.3 / 10 average rating of users, despite a two-hour adventure.
Similarly, the fifth episode of the interactive series Tales from the Borderlands crept into the top 20 of the best rated games of the US Aggregate Site in 2015, despite (or thanks to?) A two hour also. They are 44.8% to be gone after this last episode of the season, an exceptionally high rate for a modern video game. Inevitably, most games are shorter, the players likely to see the end – without detriment to its critical reception.